We are in the process of designing the clan system and it will be deployed in phases. It will be better suited for Shadow Fall’s team oriented, objectives based gameplay. We expect the first deployment to be early 2014.
I checked all 4 pages and did not see anyone writing about saving issue... yet on the forums there are 4 pages of people complaining about that!
You absolutely need to make a real save at each checkpoints so that people can quit the game and resume without losing all of their progress!!892 votes
We’ve update the UI to give a better indication of the saving. Also, frequent saving will be in a forthcoming patch.
I really like the personalization of the buddy drone skins but maybe add a little something for your character. For example like the player card icon appears as a badge on your character or gun. You could possibly make if you are doing good in a game or you have a good k/d ratio for that game make their character glow red (helghast) or blue (vsa) or gold even.879 votes
This is under consideration. Some personalization will already be possible in a forthcoming patch with voice packs, drone skins and player cards. We are looking into ways to expand on this personalization without it hampering gameplay (having lots of personalized characters in a game will have some technical & performance implications)
Downed enemies seem to just litter the battlefield as they wait for supports that don't come and situations where you kill someone at an objective and a min later someone revives them and they kill you. If you're already downed it seems a bit silly that it takes more bullets to kill you.834 votes
We are currently investigating this and looking at the best way to re-design the way the reviving works. Straight up nerfing it is not an option, as this would have too much consequences for the support class.
Downed enemies litter the battlefield. The support class would not suffer if you had to be in close range to execute a downed enemy. It was one of the best parts of killzone multiplayer and adds to the gritty, unforgiving atmosphere the game presents.786 votes
Players will now automatically go to the spawn screen once they are mortally wounded. Meaning they can’t brief the team on what the enemy is doing. This will be implemented in an upcoming patch.
It is hard to find people to play with and to communicate with your team, if you can't talk to them735 votes
In game voice chat is currently in development. While the game was setup to allow users to speak with the parties they created and people they trust, you have indicated this does make teamwork among strangers more difficult. As team based gameplay is our main focus, we are currently working on this feature as a top priority. We are targeting the December update to have this functionality. It will automatically enable you to talk to your faction and will allow you to mute players.
A multiplayer DLC, with some of the maps from Killzone 2 and 3 remastered, with some old weapons (for example the M82) and old skins from that games (ISA Raider, Hig Soldier...). I would buy it immedially!659 votes
Thank you for your suggestion. Retro maps are now in development for a future update. Classic weapons are also in development, and will be in the first MP expansion. Soldier skins are under investigation.
You should get 10 15 or 20 ''assist'' points when somone on your team kills an enemy through you nano shield. Its a minor thing but i think it should be there.628 votes
We have added this to our backlog and we shall work on it.
Grenades tend to bounce off everything. Every wall and other player seems to get in the way. It's not that the grenade is hitting them though, it's the grenade bouncing off invisible walls. Instead of making contact with an actual wall, grenades tend to bounce off walls that you can't even see. Basically, if you throw a grenade near a wall, it usually bounces off it without ever making contact with it. This makes throwing grenades in close-quarters areas essentially impossible. Trying to throw them through doorways is also an extreme challenge.488 votes
We heard you and we are gathering telemetry on it. Based on that we’ll apply a fix.
Sometimes I don't feel like teabagging, put a knife in the hand, snap the neck of the enemy, etc.
When I meet a honorable opponent who played good, I want to extend my hand and let him and thank him for a good game!
So how about a victory move where you get to shake the enemy's hand or maybe help him on his feet while you salute him or something of the sort?
All to keep this community the best it can be! :D448 votes
We investigated this possibility and new moves are coming,
Why cant we punish a badly place spawn becon like in kz2 after the patch, make no sense at all if a spawn becon is out in the open why can't we kill as soon as the opponents spawn on them. I understand that yall are trying to limit spawn becon camping, but heres a scenerio what if while im destroying a spawn becon someone spawns on it. I stop to kill him but shooting him and melee doesnt work cause of the invincibility you have when you spawn and they turn around and kill me smh. It happen to me to many times to count. I believe gg should change it back like kz2 patch did it.
Why cant we punish a badly place spawn becon like in kz2 after the patch, make no sense at all if a spawn becon is out in the open why can't we kill as soon as the opponents spawn on them. I understand that yall are trying to limit spawn becon camping, but heres a scenerio what if while im destroying a spawn becon someone spawns on it. I stop to kill him but shooting him and melee doesnt work cause of the invincibility you have when you spawn and they turn around and kill me smh. It happen to…387 votes
This is now under development.
The growing issue with lag is well....growing.
*each day that thread about lag on the forums adds another page*
Yeah. Tho I've never been one for region lock, if that is a better solution to having more constant lag free games, then I say do it.
*You have my vote for region lock as well.*
I do huh? - _ - Tho I hope you guys can find another way... I would miss playing against our EU lasses.368 votes
We have added additional servers in several regions to improve connection quality. See also: http://www.killzone.com/blog/interviews/2014-01-15_getting-rid-of-lagggg.html. Please create a new suggestion if lag becomes or continues to be a problem for you.
Hip firing is too inaccurate (too much bullet spread) and is useless. So everyone is forced to ADS even in close quarters, it makes no sense. Killzone has always been a hip firing game (and ADS was still always useful)355 votes
We are considering this and are currently gathering and studying our gameplay data on hip firing accuracy and whether it is working/not working as intended. We need to be very careful about tweaking the accuracy, as this could inadvertently unbalance the game in another direction. No final decision has been made yet.
When a petrusite grenade is thrown, it isn't really made clear if it is from an ally or enemy besides running in to the cloud and see whether or not you take damage. I think the cloud should be color coded so it can be easier to determine which team the grenade was thrown from. For example Green=ally, Orange(or red)=enemy.318 votes
This feature was introduced in the latest patch 1.14.
Why is this mode not in warzone or anything? I should come back!309 votes
Thanks for the suggestion, we’re looking at designing this.
I love the Grenade Launcher, but I do think it's a bit OP at the moment. To start with having 4 grenades + your normal grenade already sounds unbalancing. Specially when some weapons get no attachments.
My suggestions would be reducing it to 2 grenades.
The other thing I think should be fixed is adding a minimum travel time before it explodes. This would probably fix the problem(?) when you try to use the launcher from cover, and ends up blowing your face.309 votes
The Grenade Launcher’s ammo count has been reduced.
This would allow us to easily see how we're doing inside and outside of a match, show us how many players are connected to our game, and easily how we stack up against the other players on our team. Most other multiplayer shooters set this menu up like this.
I'd also like to be able to continue moving while looking at this scoreboard.305 votes
We are actively looking into ways to put this information in the most logical way possible for Shadow Fall’s gameplay. No final decision on an implementation has been made yet.
This has been a problem both in KZ2 and KZ3.
When someone revives you, you turn around. This is a detriment to retaliating against whomever killed you. If you get revived immediately after you're taken down, your enemy gets another kill because you stand up facing away from them. (Archon473)
It still does not makes sense, please think about fixing this.301 votes
This suggestion has been added to our backlog and will be implemented if resources allow it.
this is something that was in the other games, im a bit puzzled why it isnt here. im constantly seeing people get killed by basecamp turrets and I even accidentally stumble into the wrong area sometimes. i dont think anyone is running into the enemy base on purpose. we all know it is an instant death ticket. so marking it on the map would help keep out some cheap, pointless deaths. if you are going to have instant kill turrets, at least mark them on the map.261 votes
As of Patch 1.07, Base Camp Turrets are added to the radar. For more information, see http://community.killzone.com/t5/Killzone-Shadow-Fall-PS4/Killzone-Shadow-Fall-v1-07-Patch-Notes/td-p/1460667
I would like a ranking system. It is nice to know that you are playing towards something. It was so, awesome to achieve the Commander in Chief rank in the previous killzone titles.261 votes
Instead of an XP system, we currently add skill-based ranks based on the challenges you have completed. As the community has indicated it really would like to see a ranking system that also would show their progress as a player, we are currently designing a ranking system that celebrates this challenge progress and assigns players with rank names and accompanying icons.
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