Feature additions and Ideas

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  1. All new Maps should be Remakes of KZ2 and 3 maps...

    To be honest, I really don't want any brand new maps in Killzone Shadowfall. What I really want is for GG to bring back the best maps of Killzone 2 and 3 (2 Especially).

    -Salaman Market (The best MP map I have ever played)
    -Wasteland Bullet (The map on a moving train!)
    -Southern Hills (The map where a Nuke would go off every 5 min!)
    -Beach Head (The best map from Killzone 1 was beautiful in KZ2)
    -Blood Gracht (Excellent close quarters corridor fighting)
    -Akmir Snowdrift (Most played map of KZ3. We need a snowy map)
    -Turbine Concourse SE-6 (Even…

    1,020 votes
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    • Add more customisation for character in MP

      The ability to add a more personal touch to your character. For example, in game emblem, a choice of uniform design/ colour, choice of armour sets...

      1,149 votes
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      • Text Size and Color

        Text for enemies and team members is almost impossible to read on some backdrops. Just take a look at the post-game victory screen. Rarely can I read the names for the top three players.

        This applies to status pop-ups as well (i.e. for when you kill or are killed by enemies).

        Please fix this!

        77 votes
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        • Improve multiplayer bots and campaign a.i.

          The a.i. in this game is very inconsistent. When playing with bots on the multiplayer there are many occasions where they will act up and not attempt to kill me or any opponent (almost as if the bot is waiting for something)

          The multiplayer bots are nowhere near as agressive or assertive as they seemed in previous installments, unfortunately this dampens the offline botzone experience quite a bit.

          The same can be said with campaign a.i. very inconsistent. The later levels show good a.i. but it seems very hit or miss.

          If possible please address these issues. Thanks

          53 votes
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          • Extend Melee Range For Scout When Cloaked

            As of right now Scout's cloaked melee is rather difficult to consistently use without absolutely hugging the opponent. Many Scouts are left frustrated attempting to knife opponents at what seems to be an appropriate range but miss because of the odd timing. The melee range should be slightly extended to compensate for the awkward shift between cloaked and uncloaked melee timing.

            52 votes
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